One particular side effect of allowing vehicles to pull off drifts is that this also becomes the only way to negotiate corners if you want to set the fastest time on an event, which is of course not how real life racing works. ![]() At the core of the handling model has been the ability to pull off huge drifts at high speeds, while also battling with cops, outrunning your opponents and constantly having to avoid oncoming traffic. ![]() The handling model in the NFS series has always been aimed more towards an arcade style driving, with the exception of the Shift series.
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